World generation that has randomized levels within the parameters set
Teams dig tunnels to find treasure chests for gold and monster spawns to level up
Mini-map has real-time updates of team's tunnels with each level of blocks having a different mini-map
Teams must walk through the previously dug tunnels of opponents to update their mini-map of opponent progress
Click-to-move character with up to 8 waypoints storable
Uses Pathfinding API to move to waypoint
Includes NPC conversation, Combat system, Mining system, sprinting mechanic and HP mechanic.
Bullet combat system that hurts enemies
Includes a mechanic that locks the aim onto the enemy when right clicking
Roll mechanic, magic missile mechanic, stamina recovery mechanic